50 Quick-Play Listening Games +++BESTSELLER
Kelly Malone, Karen Stontz, Paul F. Johnson
Listening is a learned skill. With the games and tasks in 50 Quick-Play Listening Games your students' listening skills will improve. The tasks reflect classroom listening demands and are divided into two levels. Lower-level games are appropriate for your early elementary students and upper-level games are appropriate for middle elementary students.
The games are designed for individual, small groups, or take-home practice and are a snap to prepare – photocopy the game board for your student(s) and use any available items for game tokens. The directions and questions are included with each game. It's that easy.
Keep your students engaged and listening with the wide assortment of formats including game paths, card games, and barrier games you'll find in 50 Quick-Play Listening Games.
Skill areas.
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Phonological Awareness. These games improve the phonological awareness skills of rhyming for one- and two-syllable words.
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Concepts. Teach 25 spatial and attribute concepts including over, through, together, above, beside, tall, striped, happy, and long.
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Riddles. Students guess the names of animals, household objects, foods, clothing, transportation, and places based on clues they hear in three-item riddles. Level 2 games provide 1 clue for each higher level vocabulary stimulus.
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Absurdities. The games in this section help students determine whether statements make sense or don't make sense, understand illogical elements in sentences and make the corrections, and create absurdities.
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Associations. Students quickly learn to make associations for activities, occupations, food, and places. Level 2 asks students to make word associations that gradually get more specific to the target word.
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Following Directions. These games improve students' ability to follow one-, two-, and three-step directions; master direction following concepts such as next to, below, above, half; listen to and give directions, and name tasks based on the directions needed to complete them.
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Auditory reception. Students listen and determine if statements are true or false and answer yes/no and wh-questions. Additional questions in this section require always, sometimes, never, all, some, or none responses.
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Emotions. Students determine if a statement matches an emotion and learn to express an emotion so other players can identify it.
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Noun/Verb Agreement. Build grammar skills as you improve listening skills with the games in this section. Students practice this skill with is/are, was/were, have/has, and does/do.
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Verb Tenses. These games make using the correct verb fun. Practice using past tense regular, past tense irregular, or future tense.
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Details. Students will identify and understand supporting details in reading passages that increase in length for Level 2 games.
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Main Idea. For students who have difficulty determining the main idea, these games will move them forward. Students learn to identify the category or main idea of related words before moving into short passages.
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Story Comprehension. Students listen while you read stories and answer the basic comprehension questions provided with each game. Begin with simple picture books you select and move to radio advertisements provided with the Level 2 game.
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Exclusion. This task requires students to identify items "not needed." Game questions incorporate familiar activities, categories, rooms, and community.
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Predicting. You read the item and students determine what happens next.
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Inferencing. Students listen to dialogues to infer who is speaking, what topic the person is talking about, and where they would hear the dialogue. They also make inferences based on short stories.
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Paraphrasing. These games begin by asking students to determine if two sentences have a similar meaning and end with students retelling information in their own words.
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Reasoning. Students use logic and reasoning skills to explain why something does not, should not, or cannot happen. The second level asks student to identify causes.
Improve listening and 18 other skills when you use these 50, quick-and-easy games.
2005, 180 pages, Reproducible Games and Activities
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